![]() For instance, on Luxury Tax, $40 would go into the kitty, and $35 would go to the bank.) (In a variation that has helped keep the game more competitive, only half the amount - rounded up - goes into the kitty. This is collected either when landing on Free Parking or as instructed by a GO card. If owned by another player, that player has no choice in the matter they are given $120 compensation for each plus $50 per house and $250 per hotel that was erected on the properties before the sellout.Īny payment to the bank not for purchase of property or housing is put into the "kitty" in the centre of the board. He is then given $800 cash and the purple/brown properties, Mediterranean Avenue and Baltic Avenue (Old Kent Road and Whitechapel Road). The player returns all money, property, housing, and Get Out of Jail Free cards to the bank. When not in debt to either another player or to the bank, a player may declare "voluntary bankruptcy". (Mediterranean Avenue/Old Kent Road is the only property unaffected by the "doubling" rule under the new rounding rules, since the pre-doubling and doubled rents would both be $5.) For instance, an undeveloped St James Place/Bow Street with $14 rent would double to $28 rent in a monopoly, so would under these rules round up to $30 an undeveloped Mediterranean Avenue/Old Kent Road with $2 rent would double to $4 rent in a monopoly, and would thence round up to $5. For example, St James Place/Bow Street with $14 rent would instead collect $15 Mediterranean Avenue/Old Kent Road with $2 rent would instead collect $5.ĭoubled rents (on undeveloped properties in a monopoly) are rounded after doubling, not before. All rent is rounded up so that the last digit is 5 or 0. One dollar ($1) bills are removed from the game. This encourages getting out of jail as quickly as possible, as opposed to the official rules which encourages players to stay in jail to avoid landing on opponents' properties while still collecting rent on their own. When in Jail, players cannot build or bid in auctions, and collect only half rent. ![]() Players must do any building improvements at the start of their turn before rolling the dice. OPTIONAL: this was not covered in the book, but a potential alternate rule is that they must still wait until they have a full set of houses before being able to buy hotels, thus making uneven building only for housing. A player can choose to buy three houses and place them all on one property. Players who own a complete color set do not have to build evenly. Players may decide to change the last two values to have doubled ownership benefits like the originals did, thus being $400 and $800 respectively this alteration of the guidelines above would make a rail baron an even more serious enemy than the six-railroad rules already do.īuilding, rents and improvements The card representing "Advance to the Nearest Utility" (formerly paying 10 times the roll of the dice) is instead treated as moving the token to the nearest "utility" railroad and paying twice the rent due. Cards directing players to move to the nearest railroad will still apply to the original four railroads. The price changes from $150 to $200, just like any other railroad. The two utilities are treated as railroads. This prevents players overbidding and then evading the debt in whole or in part. However, if the player finds himself unable to gather sufficient funds even after selling everything they own, they are declared bankrupt and are out of the game. They must then pay the agreed price regardless of whether they have the cash available if they do not, traditional money-generating practises may be used (selling or trading properties). Once each player has decided to pass on their current bid, the last bidder gets the property. ![]() Players can either increase the bid by a minimum of $5, or pass. The player who declined its purchase may make the first bid or pass, and bidding then moves clockwise around the table. For instance, Boardwalk/Mayfair's printed price is $400, so bidding opens at $210. If the player chooses not to buy it, it must be immediately auctioned.Īuctions start at half the traditional listing price (not the doubled price) plus $10. This discourages players just rolling the dice and buying anything they happen to land on. The purchase price of all unowned properties is doubled-for example, Boardwalk/Mayfair now costs $800. Sales and auctions Boardwalk becomes significantly harder to acquire. If a player needs cash and must get it from a property, they must either sell to the bank (for half the listed price) or sell or trade it to another player.
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